AVATARZ Studio – Private Alpha 0.8 Live 🚀
Private Alpha 0.8
•
Oct 22, 2025


Release Date: 30 October 2025
Status: Private Alpha (invite only)
What’s New:
Upgraded avatar mesh models with new LOD tiers: high-fidelity facial topology and optimized body rigs for mobile and desktop.
Enhanced API v2 for branded avatar generation: supports batch uploads (up to 50 selfies), new endpoint for custom outfit overlays, and full JSON web-hook support for asset lifecycle events.
Improved scene export pipeline: avatars now export to GLB and USDZ formats with built-in materials, preserving our yellow-green accent color (#C6FF00) and brand textures.
Revised UI workflows in Studio: “Create > Customize > Publish” streamlined into one step with real-time preview and instant avatar asset deployment to the FanzClub module.
Added performance auto-tuning: behind the scenes, avatars are automatically simplified for different breakpoints (mobile, tablet, large-format) without manual rework.
Strengthened privacy & rights workflow: users can now set usage rights per avatar asset (commercial, internal, personal) and Studio logs proof of consent via cryptographic timestamping.
Bug Fixes & Improvements:
Fixed skin shading inconsistency when switching between light and dark avatar clothes.
Resolved rare crash when exporting to USDZ with custom accessories.
Optimized 3D viewport loading time by 37%.
Corrected avatar-hair collision issues in 3D preview mode.
Updated translations for French, Spanish and Portuguese (thanks to our global beta testers).
What’s Next:
Launch of Private Alpha 0.9: expanding access to early-adopter waitlist, introducing full custom outfit design & generative texture engine.
Integration of Avatarz Auth cryptographic tagging into all exported assets (for provenance & verification).
Release of Enterprise SDK v1 to allow full studio workflows via REST API and in-house systems.
Enhanced collaboration features: team-shared asset libraries, change-tracking, and project roles (designer, reviewer, publisher).
UI redesign for “Brand Mode”: create multiple avatars per client brand, bulk tags, and dynamic theme switching.
AVATARZ Studio – Private Alpha 0.8 Live 🚀
Private Alpha 0.8
•
Oct 22, 2025

Release Date: 30 October 2025
Status: Private Alpha (invite only)
What’s New:
Upgraded avatar mesh models with new LOD tiers: high-fidelity facial topology and optimized body rigs for mobile and desktop.
Enhanced API v2 for branded avatar generation: supports batch uploads (up to 50 selfies), new endpoint for custom outfit overlays, and full JSON web-hook support for asset lifecycle events.
Improved scene export pipeline: avatars now export to GLB and USDZ formats with built-in materials, preserving our yellow-green accent color (#C6FF00) and brand textures.
Revised UI workflows in Studio: “Create > Customize > Publish” streamlined into one step with real-time preview and instant avatar asset deployment to the FanzClub module.
Added performance auto-tuning: behind the scenes, avatars are automatically simplified for different breakpoints (mobile, tablet, large-format) without manual rework.
Strengthened privacy & rights workflow: users can now set usage rights per avatar asset (commercial, internal, personal) and Studio logs proof of consent via cryptographic timestamping.
Bug Fixes & Improvements:
Fixed skin shading inconsistency when switching between light and dark avatar clothes.
Resolved rare crash when exporting to USDZ with custom accessories.
Optimized 3D viewport loading time by 37%.
Corrected avatar-hair collision issues in 3D preview mode.
Updated translations for French, Spanish and Portuguese (thanks to our global beta testers).
What’s Next:
Launch of Private Alpha 0.9: expanding access to early-adopter waitlist, introducing full custom outfit design & generative texture engine.
Integration of Avatarz Auth cryptographic tagging into all exported assets (for provenance & verification).
Release of Enterprise SDK v1 to allow full studio workflows via REST API and in-house systems.
Enhanced collaboration features: team-shared asset libraries, change-tracking, and project roles (designer, reviewer, publisher).
UI redesign for “Brand Mode”: create multiple avatars per client brand, bulk tags, and dynamic theme switching.